Mesh Morpher 2.0.1 is Live for UE5!
Bellow you can find the 2.0.1 patch notes .
[MM-176] Transform Gizmo in Transform Tool now allows Scaling
[MM-177] Convert float to double precision. This allows for higher quality Morph Targets when working with Mesh Morpher. However, UE's deltas are still floats.
[MM-178] Indicator now is drawn in Mesh Component Scene Proxy
[MM-182] Convert Tools to UMG Widgets
[MM-185] Fixed a bug in UMeshMorpherToolHelper::GetNormalizedLength
[MM-186] Implemented the ability to get the bounds of mask selection in UMeshMorpherMeshComponent
[MM-187] Updated Shortcuts for Commands
[MM-188] Implemented Toggle Mask Selection Command
[MM-190] Implemented Clear Mask Selection Command
[MM-204] Support for Mac
[MM-205] Removed Enable/Disable build mesh data functionality
[MM-206] Fixed a bug where progress bars wouldn't show up
And various fixes and improvements here and there.
Hope you find this update helpful.